Since
this is the worst possible time to "fire-fight" production or
ramp problems
"on the floor," (as shown in the two upper graphs below), companies
shoul implement Concurrent
Engineering, .which can be learned and one
in remote teams, using Zoom or M.S. Team.
If this is not widely
understood, arrange a DFM/C.E.
webinar training or
distribute the 600
page 2022 DFM book.
CONCURRENT ENGINEERING FOR CHALLENGING PRODUCTS
The most effective way to Design
Products for Manufacturability
by Dr. David M. Anderson, P.E., CMC, Fellow, ASME, Copyright
© 2020
New Article: Strategy
Concurrent Engineering is the most effective way to develop products with
challenges for functionality, cost, time-to-market, quality, satisfying customer
needs, meeting all growth demands. and designing
products for all aspects of manufacturabililty.
New
article:
he Most Advanced Product Development Course
by the author of all 50 DFM
article in this site
THE USUAL SCENARIO WITHOUT CONCURRENT ENGINEERING
• Design the product for function, because there is no time, talent, or
motivation to do any more than “just get something working” Base the design on
whatever is known now about customer needs and market variations.
• Select parts for the functional prototype. Worry about availability,
lead-times, and reliability later. For custom parts, design them quickly
isolation, send them out for bid, and go with the low-bidder to throw something
together quickly for a prototype.
• Build a prototype using the heroics of engineers or skilled technicians
to temporarily overcome manufacturability and supply chain shortcomings.
• Stir up sales or contracts, using the working prototype. Use the prototype
to get customer feedback.
• Then launch the product into production, after the sales or contracts
come in
• If it costs too much, sell the early ones at a loss.
Then:
• Assume that just getting the volume up will automatically get the cost
down through mass production, “economies of scale,” automation or
robotics. To read about the shortcomings of all these elixirs, see
the Mass Production
article.
• Pressure your people and suppliers to try to reduce cost later with
change orders regardless of the effort and time required. Assume such
changes will not compromise functionality or quality, or necessitate
even more change orders.
• If customers have problems or want changes, dispatch
the same people to deal with them, do damage control, and commit to the
changes.
• Then try to ramp up production quickly using the very same people
to, first, issue change orders to try to lower the cost, remedy newly
discovered bugs, and make the product manufacturable before the window or
opportunity disappears. Assume that there will be enough time and resources
available to redesgn the products for manufacturability.
Sound familiar? How well does this go?
The above scenario is common, but may that may not be revealed
in the news or benchmarking unless a high-profile product has performance
problems, quality shortcomings, shipping delays, or misses its window of
opportunity.
PROBLEMS AND RISKS OF THE NON-CURRENT SCENARIO
Shortcomings of designing only for function
Products designed only for functionality not only will be inherently deficient
in manufacturability, quality, part availability, serviceability and all the
other “.....ilities,” but such a limited design focus will probably make so many
arbitrary decisions that it will be very hard to correct these later, without a
complete redesign. Decisions made only for functionality will probably exclude
the other considerations, which will result in the following consequences:
• A design-for-function product architecture will lock in most detail design and
part choices, all of which may make it hard to add manufacturability later
without a lot of effort and time, maybe necessitating a redesign.
• Then, once a prototype is built, all these decisions will be cast in concrete
and boxed into so many corners that it will be very difficult, maybe impossible,
to change the design for manufacturability, even if there was any extra time and
resources to do it
• Such changes, in addition to being expensive, time consuming, and suboptimal,
will “always degrade both product and process performance” which will add many
risks and take even more resource-hours and time to mitigate those risks.
Problems cause by not understanding the voice of the customer
Schedules and resources are both at risk if the product designers do not fully
understanding all the things that all customers really want. This process may
start with the worst words heard in product development – “What you built is not
what I want!” Without systematic product definition and a proactive strategy to
deal with product variations, these will trickle in as many customer-induced
changes, which cause delays and resource drains through the product development
process.
Heroic prototype builds are unrealistic
Prototype technicians and engineers (who should be designing products) can often
make an unmanufacturable design appear to work with enough heroics, but that may
mask the manufacturability challenges that will delay the ramp to stable
production and cause delivery delays of the stable production of qualified
products or to contract completion. The NPD metric of “first customer ship”
should be discarded because of risky temptation to build three and ship the one
that works. In one of the author’s classes, a client said they build 300 and
ship the 100 that work!
Even your best heros may not be able to overcome supply chain shortcomings when:
• purchased parts are selected only for function while
ignoring availability issues, lead-time delays, system compatibility, and
vulnerabilities for quality/reliability, all of which will delay volume
production and limit growth, while demanding more resource-hours and
calendar time to remedy.
• custom parts are designed without the help of vendors, who then face the
dilemma of
• building a suboptimal design asked for in your bid request, which may lock
it into the design
• asking for more time and bid exceptions to improve the part design
Overcoming fallacies about cost
First of all, there are serious consequences to postponing dealing with cost
challenges or assume that cost will automatically come down as volume goes up.
In reality, an unmanufacturable product will be impossible to automate and make
it hard to make even to make simple tooling. In fact, the author’s Design for
Automation guidelines have stricter design rules and supply chain constraints
than his DFM guidelines. Further, parts selected only functionality
usually:
• can be hard enough to procure that any expected economies-of-scale
benefits will be replaced with expensive solutions to availability
problems, like expediting, buying up obsolete part inventories, part
changes, and redesigns.
• result in long lead-times that will delay shipments and limit growth.
Believing that economies of scale are the elixir for low
cost might even encourage maximizing the contract quantity, but that will
just compound all the issues cited in this section.
Example of cost fallacies in action. Economies-of-scale are a
key cost strategy for the Concentrated Solar Power (CSP) industry.
Instead of designing for manufacturability, they just negotiate the
biggest projects they can, which actually makes them harder to
finance, limits siting options, and increases many risks. Two CSP
companies followed that strategy, after contacting the author but
not following through with DFM. They have both gone bankrupt and the
survivors are just waiting for more government subsidies.
Difficulties trying to reduce cost later
If the company signs a contract at reduced prices, it will be contractually
obligated to attempt the cost reduction and make the changes. However, this
is more difficult and less effective than assumed.
Except for truly low-handing-fruit,
which is rare, total cost be very hard – or impossible – to reduce after
design and trying will waste a lot of resource-hours and calendar time. Many
studies have shown that over 80% of cost is determined by the design and is
very hard to remove later because designing the architecture primarily for
function will probably exclude the biggest opportunities, that determine 60%
of the cost. Then designing parts around such an architecture will lock out
the big opportunities and limit part design opportunities to those that
won’t change the architecture.
Further, these attempts to reduce
cost after design will raise other costs even more than the goals,
especially if “cost” is defined mostly as part cost, which encourages
substituting cheap parts and low-bid vendors. And trying this will consume
even more resources and time to fix functionality and quality problems
resulting from he cheap parts and low-bid vendors. The author’s 2014 DFM
book has a chart that graphically shows the these costly consequences.
The least effective and most damaging
“cost reduction” strategy is yearly cost reductions. In addition to all the
problems of the above cited reference, these efforts will be even more
limited to substituting cheaper parts and vendors, to existing working
designs, thus putting their functionality and quality at risk and maybe
necessitate requalifications.
Example of the wrong approach to cost:
The slogan in the commercial aircraft industry is:
“Get a plane in the air quickly so we can sell it; You have
30 years to get the cost out!”
Changes may force a requalification
Too many changes to remedy functionality and quality problems may require
requalifications, which will consume even more resources and significantly
delay the production of qualified products.
Accumulating deferred problems
Unfortunately, the above problems can accumulate and converge, like a”time
bomb “ at the worst possible time – when operations and SCM are scheduled to
produce reliable, qualified products in the quantities that will satisfy
contracts or sell enough to capture the window of opportunity.
THERE IS A BETTER WAY: CONCURRENT ENGINEERING
Using Concurrent Engineering to designing for everything (DFX) doesn’t take
any more time or cost. In fact it is the key to half cost products (which is
the focus of the author’s website: www.HalfCostProducts.com) and cutting in
half the time to customer acceptance or stable productions of qualified
products, as discussed below.
The opening comments in the Chapter 2 of the author’s
DFM book defines Concurrent Engineering as:
Concurrent Engineering is the practice of concurrently developing
products and their manufacturing processes in multifunctional teams with all
specialties working together from the earliest stages.
USING CE TO DEVELOP CHALLENGING PRODUCTS
After understanding what customers want, project management must commit to
avoiding the above scenarios and their consequences. The process starts with
optimizing (1) team participation and (2) the project timeline. Everyone
involved in product development and its management will have to overcome the
apparent paradoxes, which will be shown graphically below:
A higher proportion of resources up front will save
many more at the end
A higher-proportion of calendar time up front will save much more at the
end.
1) Team Participants
To avoid the above mentioned
consequences of function-dominated design, project management must identify
multi-functional resource needs to assure participation of Manufacturing,
Supply Chain, Quality, customer liaisons, and regulatory compliance;
Subsequent sections, below, will
delineate what teams should do in the crucial up-front stage and in the
design stage.
In order to assure these people are available with enough bandwidth to make
meaningful contributions, key people should be assigned to the project, paid
for by the project budget, and protected from being drained away for
reactive tasks, like the firefighting and change orders to rectify the
problems mention above. The following graph shows two time lines: the
typical back-loaded profile and the advamced concurrent model. This is
Figure 2.1 in the author DFM book
As shown in Figure 2.1, the traditional product development time-line gets
off to a bad start with a vague understanding of customers’ needs.
Typically, only a few people are available at the beginning, either because
of resource availability problems or by choice because project management
doesn’t appreciate the value of complete teams. In some cases, product
development begins with a small clique because of downright exclusivity or
because some elite people think that “DFM starts “after they are finished.”
Whether or not deficiencies in the
team composition are acknowledged, schedule pressures usually force the
“team” to make some “progress.” And, a key element of making progress is
making decisions. However, without the benefit of a complete team, the
decisions will probably not address all the considerations discussed above.
This problem will be even worse if there is no diversity among the people
involved, for instance, if everyone works in the same department and has the
same education and experiences.
Unfortunately, without a complete
team, many early decisions will be arbitrary, which is especially
problematic as these arbitrary decisions then become the basis for
subsequent decisions, or limit them, which in turn, will have even fewer
open options. After several levels of subsequent arbitrary decision making,
the product architecture becomes “cast in concrete,” which makes it very
hard to optimize or correct later
As shown in Figure 2.1, the traditional product development time-line gets
off to a bad start with a vague understanding of customers’ needs,
Typically, only a few people are available at the beginning, either because
of resource availability problems or by choice because project management
doesn’t appreciate the value of complete teams. In some cases, product
development begins with a small clique because of downright exclusivity or
because some elite people think that “DFM starts “after they are finished.”
Whether or not deficiencies in the
team composition are acknowledged, schedule pressures usually force the
“team” to make some “progress.” And, a key element of making progress is
making decisions. However, without the benefit of a complete team, the
decisions will probably not address all the considerations discussed above.
This problem will be even worse if there is no diversity among the people
involved, for instance, if everyone works in the same department and has the
same education and experiences.
Unfortunately, without a complete
team, many early decisions will be arbitrary, which is especially
problematic as these arbitrary decisions then become the basis for
subsequent decisions, or limit them, which in turn, will have even fewer
open options. After several levels of subsequent arbitrary decision making,
the product architecture becomes “cast in concrete,” which makes it very
hard to optimize or correct later
Figure 2-1 Team Participation: Traditional vs. Advanced Models
Continuing to follow the sequence in the top graph of Figure 2.1, what is
perceived to be a “complete” team eventually forms, but it is not as
complete as recommended herein. The team may proceed for a while in a state
of naive contentment, but eventually there will have to be several
redirections because of the inadequate product definition, customer-induced
changes, or because of the arbitrary decisions made by an incomplete team.
So then more effort is expended, possibly with more people added, because
the project is starting to get “in trouble.”
After the above redirections and delays, the project is now
“behind” (probably set arbitrarily) so the work needs to be “accelerated.”
This is so common that one product development book even has a chapter
titled, “Throw Money At It” based on the thinking that time is more valuable
than money at this point.
Then come the prototype surprises, which are the inevitable
consequences of an incomplete team, cumulative arbitrary decisions, and
failure to address all the design considerations like manufacturability.
Work then proceeds after many fire-drills to try to correct problems and get
the prototype to work. Of course, one prototype is not a statistical
significant sample, so real life production problems could be worse than
indicated by a prototype.
Then the typical project encounters serious DFM shortcomings
only as production ramps approach. If DFM was not designed early in the
product, it will probably be very difficult to make the product
manufacturable through changes at this late a date. Faced with the
formidable scope of implementing DFM by change order under intense time
pressures, only the easy changes are pursued and production soon begins on a
product with questionable manufacturability.
As the product goes into production, manufacturability shortcomings manifest
as painfully slow ramps (shown in the center graph in Figure 2-1), sometimes
taking months to reach the target production volume. Manufacturability
problems also show up as poor quality and disappointing productivity which
may take even longer to attain acceptable levels. Not only do these delays
and shortcomings disappoint customers, but they also consume a great deal of
resources – resources that should have been utilized more wisely at the
proactive beginning, not the inefficient reactive end of the project. This,
of course, emphasizes the importance of measuring time-to-market to the time
of full stabilized production.
Most of the attendees queried in the author’s seminars admit
that many elements in this sequence are quite familiar, many painfully so.
The Advanced Mode
In the Advanced Model in Figure 2.1,
all the relevant specialties are present and active early. If each team
member has a versatile background and can represent multiple
specializations, then the team would be smaller and easier to manage.
The complete team is formed at the very beginning to simplify concepts and
optimize product architecture and the thorough up-front work that is
discussed below..
In addition to the full-time core
team are vendor/partners and part-time specialists for specific tasks such
as socialized analyses and regulatory compliance.
The activities start with a
methodical product definition. After the Architecture Phase is thoroughly
optimized, the remaining workload actually can drop off because of the
thoroughness of the up-front work, vendor/partners help design custom parts,
and previous modules can be utilized or the design of new modules can be
shared with other projects.
The result is that the volume ramp is completed quickly. Similarly, normal
quality and productivity targets are reached rapidly. One important result
is the ability to cut in half the real time-to-market as measured to stable
production. The other equally important result is that the cost of
resource-hours (the areas under either curve) is half compared to the
traditional model.
Companies on the upper time line need
shift from a back-loaded model to front loaded one. Section 2.2 of the
author’s 2014 DFM book shows 19 ways to solve resource availability problem,
the most effective of which are Prioritization (Section (Sections 2.2.1
through 2.2.9). The most immediate way to make resources available for a new
project is to avoid wasting resources trying to reduce cost after design.
The consequences of inadequate resources at the beginning are
significant delays and wasted resources,
which in turn will delay other projects and deplete their resources,
while expending more development cost for all projects
2) Project Timeline has higher proportion of up-front
work
The second step is to assure the
project time-line has a high enough proportion of up-front time to assure
that the project has enough time do Concurrent Engineering. Thorough
up-front work greatly shortens the real time-to-market and avoids wasting
time and resources on firefighting, change orders, and ramp problems, as
shown in the top bar of Figure 3.1 in the author’s DFM
book.
` This is
the “Lexmark” model, from the company that spun off from IBM’s printer
factory in Lexington, KY. The author first saw that graph in a Sematech
presentation to the semiconductor equipment industry, which indicates its
value for the development of challenging products.
Figure 3.1 Traditional vs Front-Loaded Time Lines
The main messages from the Figure 3.1 graph are
a) Spending only a few percent of the top timeline
on the product concept/architecture phase causes three-fourths of
the total effort to be spent on revisions, iterations, and problems
ramping up to production.
b) However, thorough up-front work (in the lower time-line) can cut
the real time-to-market in half because it is much easier and faster
to optimize the design with early teamwork than later with change
orders.
c) No significant delays in alpha and beta units occur, since the
design phase proceeds quicker after thorough up-front work so it is
finished about the same time in either time-line.
Do not offer or accept management or customer-specified
intermediate deadlines that would compromise thorough up-front work.
Thorough up-front work is the most important principle to
reduce the real time-to-market. Which is the time to stable production in
the center graph in Figure 2.1.
This graphic, and its profound
implications, generate much discussion in the author’s in-house DFM
training. In fact, a commercial airplane manufacturer spent one hour
discussing this graphic at all four seminars.
The Thorough Up-Front Work
As engineers and managers realize the importance of thorough up-front work,
they ask what more should be done in the higher proportion of work in the
“concept/architecture” phase and how this can actually reduce the end of the
time-line so much. The key elements of an optimal architecture phase are the
following:
• Good product definition defines what customers really want and
minimizes the chance that may result in change orders to reflect “new”
customer needs that should have been understood and anticipated in the
beginning.
• Validate assumptions. Understand, scrutinize, evaluate, challenge,
and vet assumptions, especially those that will commit the project to a
certain path. Revisit assumptions as you revisit ideas, concepts, and
approaches, which is one of the “Nine Keys to Creativity.” .
• Diverse opinions are sorted out early with respect to diverse data
about customer needs and
and project assumptions.
• Regulatory compliance. Develop compliance plans for current/known
regulations and identify likely scenarios regarding potential regulatory
changes, commissioning research as necessary. Categorize changes that would
force a requalification, especially customer-induced changes and changes
needed for manufacturability. Based on that, formulate plans to minimize
customer changes in the first bullet above and use Concurrent Engineering to
design the product for manufacturability, using the steps below.
• Early teamwork amongst people in Engineering, Manufacturing,
Quality, Supply Chain Management, Service, and customers themselves to
concurrently address, resolve, and optimize the above activities in frequent
interactions, not asking for “input” or discussions in period reviews or
gates.
• Concept selection and early development of functional concept that
will be assured in production environments, with anticipated production line
people and readily available parts and materials. Concepts should be
generated with clever, practical innovations for the product, processing,
and optimal modularity to handle anticipated variety. Be sure not to base
concepts on unrealistic tolerances, or overspecify tolerances just to ensure
that a proof-of-principle “works,” after which the tight tolerances may
never be released.
• Lessons learned. With the multifunctional team in place, the next
step is to understand the lessons learned from previous or similar product
development efforts. This will show the team what worked and all the things
that cause problems and delays, as shown in the upper bars in both of the
above charts. Lessons learned should be thoroughly investigated and
understood to learn what worked well and what caused problems in previous
projects (see Section 3.3).
• Issues raised and resolved before proceeding further, thus minimizing:
(a) requiring expensive, risky, and time-consuming
work-arounds on every build, or
(b) the chances that these issues will have to be resolved later
when changes are expensive, hard to implement, and may, in turn,
induce yet more changes.
• The architecture should be optimized for the
minimum total cost, for designed-in quality and reliability, for
manufacturability, serviceability, and for flexibility and customizability.
The architecture may need to be optimized for product families, variety,
extensions, next generations, contingencies, and growth.
The Design Phase Considerations and Methodologies
With the thorough up-front work done right, the actual design phase can
proceed quickly and smoothly, in half the usual time, as shown in Figure
3.1, and half the usual resource-hours, as shown in Figure 2-1.
• Vendor/Partnerships should be arranged to preselect
vendor/partners. According to the authors of the book that started the Lean
Production movement in the U.S., “the best companies studied, vendors “are
not selected on the basis of bids, but rather on the basis of past
relationships and a proven record of performance.”
Vendor/partnerships are the most
efficient way to ensure the manufacturability of custom parts with
concurrently designing tooling, thus minimizing ramp delays. They effective
expand the size of the ign team without hiring any more employees or
reassigning them from other projects. This also avoids losing your scarce
resources to deal with problems cause by low-bid vendors or vendors who just
build-to-print whatever your sent them in a request-for-quotation.
And, contrary to common beliefs and
policies, vendor/partnerships will actually lead to a lower net cost
(Section 2.6.2),
Industry Week's "Best Plant" survey of the 25 top performing candidates
found that 92% emphasize early supplier involvement in product development.
Chapter 10 in The Toyota Product
Development Process, is titled: "Fully Integrate Suppliers into the Product
Development System,"
Use these principles to strive to be your customer’s vendor/partne.
• Tooling and processing development should be
started early in which all potential concepts have enough concurrent
engineering to vet potential production approaches for feasibility and
assure adequate production and supply chain capacity will be achieved
without delays for tooling problems. Don’t wait until the part is designed
to start thinking about fixtures and tooling concepts.
• Part and Material availability can be assured by selecting them for
availability, not just function. Section 5.19 shows how to select parts for
availability throughout the life of the product and avoid the problems of
long-lead-time parts.
Basing production designs on hard-to-get parts, which may have been selected
for a proof-of-principle, may compromise order fulfillment and ultimately
limit growth. Selecting parts for available needs to be done all along
because availability problems are hard to remedy after qualification.
• Tolerances are appropriately tight and consistently achievable at
low cost and fastest throughput. Avoid basing research on excessively tight
tolerances that carries into production and gets locked in by qualifications
• Skill Demands. Never exceed the capability of production-line workers in
your plant or contract manufacturers. Avoid building proofs-of-concept that
can only be built by highly skilled scientists, engineers, or prototype
technicians because once approved, qualified, and put into production, high
skill production-line workers will be needed, who may be hard to find,
train, and retain, and may limit growth. Further, if not managed really
well, dependence on skilled labor may cause quality vulnerabilities. raise
cost, and delay the launch.
• Off-the-shelf parts. Design teams should focus their valuable
resources on the crown jewels, which are what customers will buy your
products for – and get the rest off-the-shelf, whenever possible. For
example:
Customers buy electronic products for the unique, innovative
features and functions they accomplish, not routine computations,
controls, communications, and power supplies that are just expected
to work reliably.
Customers buy mechanical products for the unique, innovative
structures or motions they do, not routine motions, controls,
enclosures, and structures that support the crown jewels and work
reliability.
What is needed from these routine support
parts is adequate functionality, assured availability at any volumes, no
risk, and high quality and reliability. Proven off-the-shelf parts can
quantitatively assure all of these from their “track-records” which is not
the case from custom-designed parts that introduce many variables, unknowns,
and risks.
But, despite these opportunities, most design teams do not even consider
off-the-shelf parts because of the following inhibitions that can be set
straight by these principles:
• Just because a product is leading-edge doesn’t mean all the parts
have to be custom. In fact, the product will be better if everyone
focuses on what is really leading-edge.
• Some teams may not do a thorough enough search or not even look
for “better” OTS parts, assuming they will cost more. However, the
total cost may be less because of the all the costs of developing
and debugging the “just right size” version. If “better” is larger
or heavier, this may be a consideration in aerospace, but may not be
a factor for miniaturized parts like electronics.
• OTS parts may appear to cost more than in-house built parts
because OEMs pay total cost for them, but in-house parts don’t
include all the overhead costs because they are rarely quantified.
Bottom line: if OTS parts are not considered early enough, then arbitrary
decisions preclude their use – for example, if circuitry is designed with
too many voltages, that may preclude reliable off-the-shelf power supplies.
The paradox of off-the-shelf parts is that designers may have to first
choose the best off-the-shelf parts and then literally design the product
around them. But it may be worth it to focus finite resources and time on
your crown jewels.
• Standardization. Until a company or division effort
establishes standard parts lists (Chapter 5), the project should standardize
on key parts for the product, at least for the following categories before
detailed design starts:
• Fasteners, which usually proliferate wildly if
designers specify the just-what-is-needed size for all needs. To
curtail this proliferation before it starts, project management
should select a baseline list of standard fasteners for the needed
sizes, loads, and environments, for instance: “small, medium, and
large, and maybe one or two in between.” As in all standardization,
most applications will get a “better” part than needed, but no one
should resist standardization because it raises a BOM entry slightly
because the total cost savings will be much greater.
For instance, all bolts should be
standardized on the strongest grade. This provides automatic
mistake-proofing (Poka-Yoke) benefit by preventing a weaker bolt
accidently being used where a stronger bolt should have been used
For small parts, like fasteners and
integrated circuits, there would be minimal, if any, weight penalty
for such standardization.
• Expensive or hard-to-get parts.
Standardizing on expensive parts is one of the solutions to
eliminating long-lead-time part problems, which can enable steady
flows of parts that will be used one way or another, borrowing from
others users in emergencies, and even stocking the standard
versions, none of which would be possible for a plethora of
just-the-right-size versions. More advanced or higher capacity parts
may weight more or take up more space, but that may be cancelled out
if the more advanced part combines parts that would otherwise be
many discreet parts.
The bottom line is that standardization
will:
(a) help ensure part availability by design for
peaks in demand, and for growth.
(b) greatly improve serviceability, repair, and maintenance while
minimizing the cost and maximizing the usefulness of spare parts
kits..
(c) all of these benefits will result in net total cost savings to
justify some applications betting a “better” part than needed.
Designing Products for Manufacturability
Everything discussed above is essential to design for manufacturability. But
many courses and books only present design guidelines (which is the next
section) or just analyze the product after it is designed to look for
opportunity to combine parts (originally Design for Assembly now this is
called DFMA). Unfortunately, many engineers and managers have taken one of
these narrow courses, and resist advanced training and books, because they
may have already “had DFM.”
Design Guidelines
Design teams need to understand and
obey design guidelines, which can be found in handbooks, like the
Handbook of Product Design for Manufacturing; and SME’s Tool and
Manufacturing Engineers Handbook, Volume 6, on DFM, which is available
digitally, but may not be available in print. The author of this while-paper
wrote the opening chapter in that handbook. Both of these books have a
chapter on designing for every manufacturing process.
Another source of guidelines is the
author’s DFM book, which has 27 general guidelines
on product design in Chapter 8 and 51 part design guidelines in Chapter 9. .
The are summarized in this site's DFM article.
Of course, the ultimate approach
would be for designers to know these general design guidelines and work
early with preselected vendor/partners, as mentioned in the first bullet in
the Design Phase section above.
Team interactions should be frequent, on-demand
Consulting firm A. T. Kearney wrote in Industry Week about the typical rigid
processes for new product development:
“Most companies have well-established product-development
processes that are highly rigorous with fixed tollgates, multiple
interim milestones, and reviews to ensure that product development
is on track and on budget. This approach, while inherently sound,
contributes to a lot of inefficiency and lack of speed while adding
additional cost elements.”
This article is posted at:
http://www.industryweek.com/articles/driving_growth_through_ultra-low-cost_product_development_21154.aspx
Instead, A.T. Kearny say that in order to
“minimize the amount of post-design-freeze changes,” the process should
instead require more frequent cross-functional meetings. Concurrent
Engineering calls these on-demand meetings, huddles (next topic)
At IDEO, the CEO, Tim Brown, says: “Good ideas rarely come on
schedule and may wither and die in the interludes between weekly
meetings.”
On-demand huddles
Rather than trying to do Concurrent Engineering in scheduled periodic
meetings and many formal reviews, team members should be continuously
working together and calling huddles to make decisions and resolve issues as
they need to be addressed. Thus, the design is continuously “reviewed” more
effectively early and often. People inside and outside the team should
huddle on-demand for information sharing and quick decision-making, rather
than accumulating issues for an event.
At Ford’s successful 2009 skunk-works project that quickly developed
the new “Scorpion” diesel engine: “We saved months by knowing hourly
what the other guys were thinking and what their problems were.”
The Project Room (The “Great Room” or
Obeya)
The fastest, most effective way to implement CE is to create
a microclimate in which a multifunctional team can implement all
these principles right away in a dedicated project room (Obeya in
Japanese) for each project to accommodate spontaneous “huddles” and display
the team’s charts, graphs, drawings, experiments, samples, models,
prototypes, and so forth. Not having this would discourage spontaneous
discussions, simply because of the lack of availability of somewhere to
meet.
In Toyota culture, “The Obeya integrates various product development
participants throughout the life of a program” facilitating meetings
several times a week, which “enable fast decision making and
information sharing.”
The team and the team leader (chief engineer) meet almost daily in
the Obeya to make decisions in real time, not waiting for periodic
meetings. “Usually, once every two days at least the whole team
assembles there.”
At IDEO, “we have dedicated rooms for our brainstorming sessions,
and the rules are literally written on the walls.” “The simultaneous
visibility of these project materials helps us identify patters and
encourages creative synthesis to occur much more readily than when
these resources are hidden away in file folders, notebooks, or
PowerPoint decks.”
If project room space is not readily available, fully
understand that the business model should determine the facilities
planning, not the other way around.
SUMMARY NOT CONCURRENT ENCINEERING CAN HELP DEVELOP CHALLENGING PRODUCTS
Compared to a narrow design focus with multiple handoffs, thorough up-front
work will ensure much faster design for successful functionality and early
multifunctional teamwork will result in better functionality.
Further, quality and functionality itself will not be compromised to make
many late changes for manufacturability, late customer changes, dealing with
low-bid vendors, and desperate attempts at cost reduction after design,
followed by correcting the problems of late changes, which "always degrade
both product and process performance"
Without Concurrent Engineering, order fulfillment and growth will be limited
by the need for highly skilled heros, long lead-time parts, or not enough
part or material availability to keep up with demand. The real “time to
market” will be greatly delayed if requalifications are need for all these
changes.
And developing an efficient product development process without all the
resource drains will enable highest return/effort of product development
resources.
About the Author
Dr. David M. Anderson has been providing customized in-house
seminars on DFM and Concurrent Engineering for 25 years. Seminar/workshop
engagements include eight at Hewlett-Packard, five at GE, four at Boeing,
four at BAE Systems, four at Smiths Aerospace (now GE Aircraft), four at
Korea's LG Electronics, three at Ball Aerospace, three at L-3
Communications, three at FMC, two at NCR, two at Emerson Electric, two at
Freightliner, two at John Deere, and two at United Technologies Corporation.
His military service was as an
officer in the US Army Air Defense Artillery. His first job was for a
government contractor (later acquired by BAE Systems) that developed
remotely controlled ground vehicles, manipulators, and bomb-disposal robots.
Since 1990, he has published books on DFM and Concurrent Engineering, with
updated editions published every couple of years, based on his seminars,
webinars, workshops, consulting, and, before that, his experience starting the DFM
program at Intel for circuit boards and single-board computers, On his first
day at Intel, he attended IBM;s DFM class. In 1993 he twice taught the
Product Development course at the Haas Graduate School of Business at U.C.,
Berkeley.
Dr. Anderson is a Fellow of the American
Society of Mechanical Engineers and a Life Member in SME. He has been
certified as a Certified Management Consultant (CMC) by the Institute of
Management Consultants. His credentials include professional engineering
(P.E.) registrations in Mechanical, Industrial, and Manufacturing
Engineering and a Doctorate in Mechanical Engineering from the University of
California, Berkeley.
These are the general principles. Pass
around this article or URL to educate and stimulate interest
In customized seminars and
webinars, these principles are presented in the context of your
company amongst designers implementers, and managers, who can all discuss
feasibility and, at least, explore possible implementation steps
In customized workshops, brainstorming sessions
apply these methodologies to your most relevant products, operations, and supply
chains.
The very first step may be to start with a few hours of thought-leader
consulting
to help formulate strategies and implementation
planning.
For an email discussion on Concurrent
Engineering by phone ot e-mail, fill out this form:
Call or email
aout how these principles can apply to your company:
copyright ©
2021 by
David M. Anderson
Book-length web-site on Half Cost Products:
www.HalfCostProducts.com
[DFM Consulting]
[DFM
Seminars] [DFM Webinars]
[DFM Books] [Credentials]
[Clients] [Site Map]
[DFM article]
[Half Cost Products site] [Standardization
article] [Mass Customization article]
[BTO article] [Rationalization
article]
|